ShortLaser

From Star Ruler

Revision as of 18:02, 28 May 2011 by Calvin83 (Talk | contribs)
(diff) ← Older revision | Current revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Name: Focused Laser
Description: A highly focused laser, designed to concentrate all the energy of the beam onto a single, nearby point.
Unlocks with: Beam Weapons 1
Tags: Weapon
Level: Beam Weapons

                +80% Damage
                
-Half Range

Requires

Power from Power Systems (e.g. Power Generator )
Control from Control Systems (e.g. Bridge)

Game Version 1.0.7.6:

Data File Code

System: ShortLaser
	Name: #SS_SHORTLASER_NAME
	Description: #SS_SHORTLASER_DESC
	Appearance: ShortLaser
 
	Available: Techs.BeamWeapons.Level > 0
	Level: Techs.BeamWeapons.Level
	Size: Scale
	HPLevel: Techs.Materials.Level-1 As Level
	Durability: HEALTH_MULT * 100 * Size * pow(HEALTH_CURVE,HPLevel)
	Mass: 80 * Size
 
	Tags: Weapon
	Tied To: BeamWeapons 1
 
	Costs: Metals[100 * Size], Electronics[25 * Size], AdvParts[25 * Size], Labr[5 * Size]
	Complexity: 1.5
 
	vDamage: Size * 29 * pow(LEVEL_GAIN_CURVE, Level) * GAME_DAMAGE_MULT
	vDelay: (1.0) * (1 + decay(pow(LEVEL_GAIN_CURVE, Level), 100)) * ((sqrt(1 + Size) / 5) + 1)
	vPowCost: Size * 20 * decay(pow(LEVEL_GAIN_CURVE,Level), 125)
	vBeamRange: (progress(45,1*LEVEL_GAIN_CURVE,Level) * ((sqrt(1 + Size) / 10) + 0.85)) / 2
	vDeviation: 0.1
 
	//80% more damage at half the range of the laser
	Provides: NarrowEnergyWeapon with Damage[vDamage], Delay[vDelay], Duration[1], PowCost[vPowCost], Range[vBeamRange], Deviation[vDeviation]
 
	Requires:
		To Run:
			Control[10 * Size]
 
	Hints: Power[-1 * vPowCost / min(vDelay, 1)], DPS[vDamage / vDelay], Local/Range[vBeamRange], Local/DMGperShot[vDamage / 4], Local/HitsperShot[4], Local/Duration[1], Local/Delay[vDelay]
Personal tools