ShortLaser
From Star Ruler
| Name: Focused Laser Description: A highly focused laser, designed to concentrate all the energy of the beam onto a single, nearby point. Unlocks with: Beam Weapons 1 Tags: Weapon Level: Beam Weapons |
+80% Damage
-Half Range
Requires
Power from Power Systems (e.g.
Power Generator )
Control from Control Systems (e.g.
Bridge)
Game Version 1.0.7.6:
Data File Code
System: ShortLaser Name: #SS_SHORTLASER_NAME Description: #SS_SHORTLASER_DESC Appearance: ShortLaser Available: Techs.BeamWeapons.Level > 0 Level: Techs.BeamWeapons.Level Size: Scale HPLevel: Techs.Materials.Level-1 As Level Durability: HEALTH_MULT * 100 * Size * pow(HEALTH_CURVE,HPLevel) Mass: 80 * Size Tags: Weapon Tied To: BeamWeapons 1 Costs: Metals[100 * Size], Electronics[25 * Size], AdvParts[25 * Size], Labr[5 * Size] Complexity: 1.5 vDamage: Size * 29 * pow(LEVEL_GAIN_CURVE, Level) * GAME_DAMAGE_MULT vDelay: (1.0) * (1 + decay(pow(LEVEL_GAIN_CURVE, Level), 100)) * ((sqrt(1 + Size) / 5) + 1) vPowCost: Size * 20 * decay(pow(LEVEL_GAIN_CURVE,Level), 125) vBeamRange: (progress(45,1*LEVEL_GAIN_CURVE,Level) * ((sqrt(1 + Size) / 10) + 0.85)) / 2 vDeviation: 0.1 //80% more damage at half the range of the laser Provides: NarrowEnergyWeapon with Damage[vDamage], Delay[vDelay], Duration[1], PowCost[vPowCost], Range[vBeamRange], Deviation[vDeviation] Requires: To Run: Control[10 * Size] Hints: Power[-1 * vPowCost / min(vDelay, 1)], DPS[vDamage / vDelay], Local/Range[vBeamRange], Local/DMGperShot[vDamage / 4], Local/HitsperShot[4], Local/Duration[1], Local/Delay[vDelay]
