ShipYard

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Name: Ship Yard
Description: A land-based ship construction facility, capable of producing vastly larger vessels than an unequipped population. Also aids in fabrication of structures.
Unlocks with: Ship Construction 1
Tags: Structure
Level: ( Ship Construction ) round down


Game Version 1.0.7.6:

Data File Code

System: ShipYard
	Name: #SS_SHIPYARD_NAME
	Description: #SS_SHIPYARD_DESC
 
	Available: Techs.ShipConstruction.Level
	Level: floor(Techs.ShipConstruction.Level)
	Size: Scale
	Durability: 500 * Size * pow(LEVEL_GAIN_CURVE, Level)
	Mass: 400 * Size * pow(LEVEL_GAIN_CURVE, Level)
 
	Tags: Structure, ShipBay, BuildsShips
	Tied To: ShipConstruction 1
 
	Costs: Metals[200 * Size * pow(COST_INC_CRV, Level)], Electronics[80 * Size * pow(COST_INC_CRV, Level)], AdvParts[80 * Size * pow(COST_INC_CRV, Level)], Labr[BLDG_LABR_MULT * 5 * Size]
	Complexity: 1
 
	vEcoStore: Size * 250 * (2 - decay(pow(LEVEL_GAIN_CURVE,Level), 45))
	vTrade: Size * 20 * pow(LEVEL_GAIN_CURVE, Level)
	vWorkers: Size * 1200000
	vShipBay: Size * 10 * pow(LEVEL_GAIN_CURVE, Level)
	vLaborPool: Size * 10 * (2 - decay(pow(LEVEL_GAIN_CURVE,Level),45))
	vLabor: Size * 2 * pow(LEVEL_GAIN_CURVE, Level)
 
	Provides: AutoLabor with
		Rate[vLabor], Store[vLaborPool]
 
	Provides: AdvPartsStorage with
		Amount[vEcoStore * 0.2]
 
	Provides: ElecStorage with
		Amount[vEcoStore * 0.3]
 
	Provides: MetalStorage with
		Amount[vEcoStore * 0.5]
 
	Provides: ShipStorage with
		Amount[vShipBay]
 
	Provides: MakeBioFuel with
		Rate[Size * 2 * pow(LEVEL_GAIN_CURVE, Level)],
		FoodCostPer[0.2*decay(Level,5)]
 
	Provides: FuelStorage with
		Amount[Size*50 * pow(LEVEL_GAIN_CURVE, Level)]
 
	Requires:
		To Run:
			Workers[vWorkers]
 
	Hints: Workers[vWorkers * -1], ShipBay[vShipBay], LaborPool[vLaborPool], LaborGen[vLabor]


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