ShipYard
From Star Ruler
| Name: Ship Yard Description: A land-based ship construction facility, capable of producing vastly larger vessels than an unequipped population. Also aids in fabrication of structures. Unlocks with: Ship Construction 1 Tags: Structure Level: ( Ship Construction ) round down |
Game Version 1.0.7.6:
Data File Code
System: ShipYard Name: #SS_SHIPYARD_NAME Description: #SS_SHIPYARD_DESC Available: Techs.ShipConstruction.Level Level: floor(Techs.ShipConstruction.Level) Size: Scale Durability: 500 * Size * pow(LEVEL_GAIN_CURVE, Level) Mass: 400 * Size * pow(LEVEL_GAIN_CURVE, Level) Tags: Structure, ShipBay, BuildsShips Tied To: ShipConstruction 1 Costs: Metals[200 * Size * pow(COST_INC_CRV, Level)], Electronics[80 * Size * pow(COST_INC_CRV, Level)], AdvParts[80 * Size * pow(COST_INC_CRV, Level)], Labr[BLDG_LABR_MULT * 5 * Size] Complexity: 1 vEcoStore: Size * 250 * (2 - decay(pow(LEVEL_GAIN_CURVE,Level), 45)) vTrade: Size * 20 * pow(LEVEL_GAIN_CURVE, Level) vWorkers: Size * 1200000 vShipBay: Size * 10 * pow(LEVEL_GAIN_CURVE, Level) vLaborPool: Size * 10 * (2 - decay(pow(LEVEL_GAIN_CURVE,Level),45)) vLabor: Size * 2 * pow(LEVEL_GAIN_CURVE, Level) Provides: AutoLabor with Rate[vLabor], Store[vLaborPool] Provides: AdvPartsStorage with Amount[vEcoStore * 0.2] Provides: ElecStorage with Amount[vEcoStore * 0.3] Provides: MetalStorage with Amount[vEcoStore * 0.5] Provides: ShipStorage with Amount[vShipBay] Provides: MakeBioFuel with Rate[Size * 2 * pow(LEVEL_GAIN_CURVE, Level)], FoodCostPer[0.2*decay(Level,5)] Provides: FuelStorage with Amount[Size*50 * pow(LEVEL_GAIN_CURVE, Level)] Requires: To Run: Workers[vWorkers] Hints: Workers[vWorkers * -1], ShipBay[vShipBay], LaborPool[vLaborPool], LaborGen[vLabor]
