PowerVampire
From Star Ruler
| Name: Reverse Inductor Description: A reverse inductor charges an electro-magnet using a targetted vessels power systems. Unlocks with: Beam Weapons 5,Energy Sciences 5 Tags: Weapon Level: ( (Beam Weapons-4) * 0.5 + (Energy Sciences-4) * 0.5 ) round up |
+ Absorbs power from enemy vessels.
Requires
Control from Control Systems (e.g.
Bridge)
Game Version 1.0.7.6:
Data File Code
System: PowerVampire Name: #SS_POWERVAMP_NAME Description: #SS_POWERVAMP_DESC Appearance: ReverseInductor Available: ((Techs.BeamWeapons.Level > 4) && (Techs.EnergyPhysics.Level > 4)) || Traits.remnants Level: ceil(weight(Techs.BeamWeapons.Level - 4, 0.5, Techs.EnergyPhysics.Level - 4, 0.5)) Size: Scale HPLevel: Techs.Materials.Level-1 As Level Durability: HEALTH_MULT * 100 * Size * pow(HEALTH_CURVE,HPLevel) Mass: 80 * Size Tags: Weapon Tied To: BeamWeapons 5, EnergyPhysics 5 Costs: Metals[100 * Size], Electronics[35 * Size], AdvParts[35 * Size], Labr[5 * Size] Complexity: 1.5 vPowVamp: Size * progress(50, 10, Level) vDelay: (1) * (1 + decay(pow(LEVEL_GAIN_CURVE, Level), 100)) * ((sqrt(1 + Size) / 5) + 1) vBeamRange: progress(45,1*LEVEL_GAIN_CURVE,Level) * ((sqrt(1 + Size) / 10) + 0.85) vDeviation: 0.1 Provides: AbsorbPower with Rate[vPowVamp], Delay[vDelay], Duration[1], Range[vBeamRange], Deviation[vDeviation] Requires: To Run: Control[15 * Size] Hints: PowerVamp[vPowVamp / vDelay], Local/Range[vBeamRange], Local/DMGperShot[vPowVamp / 4], Local/HitsperShot[4], Local/Duration[1], Local/Delay[vDelay]
