PowerVampire

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Name: Reverse Inductor
Description: A reverse inductor charges an electro-magnet using a targetted vessels power systems.
Unlocks with: Beam Weapons 5,Energy Sciences 5
Tags: Weapon
Level: ( (Beam Weapons-4) * 0.5 + (Energy Sciences-4) * 0.5 ) round up

        + Absorbs power from enemy vessels.

Requires

Control from Control Systems (e.g. Bridge)

Game Version 1.0.7.6:

Data File Code

System: PowerVampire
	Name: #SS_POWERVAMP_NAME
	Description: #SS_POWERVAMP_DESC
	Appearance: ReverseInductor
 
	Available: ((Techs.BeamWeapons.Level > 4) && (Techs.EnergyPhysics.Level > 4)) || Traits.remnants
	Level: ceil(weight(Techs.BeamWeapons.Level - 4, 0.5, Techs.EnergyPhysics.Level - 4, 0.5))
	Size: Scale
	HPLevel: Techs.Materials.Level-1 As Level
	Durability: HEALTH_MULT * 100 * Size * pow(HEALTH_CURVE,HPLevel)
	Mass: 80 * Size
 
	Tags: Weapon
	Tied To: BeamWeapons 5, EnergyPhysics 5
 
	Costs: Metals[100 * Size], Electronics[35 * Size], AdvParts[35 * Size], Labr[5 * Size]
	Complexity: 1.5
 
	vPowVamp: Size * progress(50, 10, Level)
	vDelay: (1) * (1 + decay(pow(LEVEL_GAIN_CURVE, Level), 100)) * ((sqrt(1 + Size) / 5) + 1)
	vBeamRange: progress(45,1*LEVEL_GAIN_CURVE,Level) * ((sqrt(1 + Size) / 10) + 0.85)
	vDeviation: 0.1
 
	Provides: AbsorbPower with Rate[vPowVamp], Delay[vDelay], Duration[1], Range[vBeamRange], Deviation[vDeviation]
 
	Requires:
		To Run:
			Control[15 * Size]
 
	Hints: PowerVamp[vPowVamp / vDelay], Local/Range[vBeamRange], Local/DMGperShot[vPowVamp / 4], Local/HitsperShot[4], Local/Duration[1], Local/Delay[vDelay]
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