NanoArmor
From Star Ruler
| Name: Nano-Armor Description: Nano-Armor is a light armored plate equipped with nanites - microscopic machines that repair the armor as they are able. Unlocks with: Armor 5,Nanotechnology 1 Tags: Armor Level: ( (Armor) * 0.5 + (Nanotechnology) * 0.5 ) round up |
+ Heals itself at all times.
- Uses Power
- Low damage absorption
Requires
Power from Power Systems (e.g.
Power Generator )
Game Version 1.0.7.6:
Data File Code
System: NanoArmor Name: #SS_NANOARMOR_NAME Description: #SS_NANOARMOR_DESC Appearance: Nanoarmor Explosion: armor_explode lasting 0.25 Tags: Armor Tied To: Armor 5, Nanotech 1 Equips To: Armor PreDamageOrder: -5 Available: (Techs.Armor.Level > 4) && (Techs.Nanotech.Level > 0) Level: ceil(weight(Techs.Armor.Level, 0.5, Techs.Nanotech.Level, 0.5)) armorLevel: Techs.Armor.Level As Level nanoLevel: Techs.Nanotech.Level As Level Size: Scale Durability: Size * 50 * pow(LEVEL_GAIN_CURVE, armorLevel) * GAME_ARMOR_MULT Mass: Size * 50 Costs: Metals[200 * Size], Electronics[75 * Size], AdvParts[50 * Size], Labr[5 * Size] Complexity: 1 Tick Rate: 10 vHitPoints: Size * 50 * pow(LEVEL_GAIN_CURVE, armorLevel) * GAME_ARMOR_MULT vHealRate: vHitPoints / (60 * decay(pow(LEVEL_GAIN_CURVE, nanoLevel), 10)) Provides: SoakDamage with Amount[1 * sqrt(Object.Size) * pow(LEVEL_GAIN_CURVE, armorLevel)] Provides: SelfHeal with Rate[vHealRate], UpToHP[min(vHitPoints * (1 - (0.5 * decay(pow(LEVEL_GAIN_CURVE, nanoLevel), 5))), vHitPoints * 0.9)] Consumes: To Run: Power[Size * 10] Hints: Local/DamageReduction[1 * sqrt(Object.Size) * pow(LEVEL_GAIN_CURVE, armorLevel)], Armor[Durability], ArmorRegen[vHealRate]
