MindSapper

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Name: Mind Sapper
Description: This device causes uncontrollable spasms in the crew of the ship, detracting from the overall response time of the ship and potentially disabling it entirely.
Unlocks with: Beam Weapons 8,General Sciences 4
Tags: Weapon
Level: Beam Weapons - 7

Requires

Power from Power Systems (e.g. Power Generator )

Game Version 1.0.7.6:

Data File Code

System: MindSapper
	Name: #SS_MINDSAP_NAME
	Description: #SS_MINDSAP_DESC
	Appearance: ReverseInductor
 
	Available: (Techs.BeamWeapons.Level > 7) && (Techs.Science.Level > 3)
	Level: Techs.BeamWeapons.Level - 7
	Size: Scale
	HPLevel: Techs.Materials.Level-1 As Level
	Durability: HEALTH_MULT * 20 * Size * pow(HEALTH_CURVE,HPLevel)
	Mass: 80 * Size
 
	Tags: Weapon
	Tied To: BeamWeapons 8, Science 4
 
	Costs: Metals[30 * Size], Electronics[90 * Size], AdvParts[50 * Size], Labr[5 * Size]
	Complexity: 4
 
	vConDmg: Size * 15 * pow(LEVEL_GAIN_CURVE, Level)
	vDelay: (1) * (1 + decay(pow(LEVEL_GAIN_CURVE, Level), 100)) * ((sqrt(1 + Size) / 5) + 1)
	vBeamRange: progress(55,1*LEVEL_GAIN_CURVE,Level) * ((sqrt(1 + Size) / 10) + 0.85)
	vDeviation: 0.1
 
	Provides: MindSapper with Rate[vConDmg], Delay[vDelay], Duration[1], Range[vBeamRange], Deviation[vDeviation]
 
	Consumes:
		To Run:
			Power[80 * Size]
 
	Hints: ControlDmg[vConDmg / vDelay], Local/Range[vBeamRange], Local/DMGperShot[vConDmg / 4], Local/HitsperShot[4], Local/Duration[1], Local/Delay[vDelay]
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