MindSapper
From Star Ruler
| Name: Mind Sapper Description: This device causes uncontrollable spasms in the crew of the ship, detracting from the overall response time of the ship and potentially disabling it entirely. Unlocks with: Beam Weapons 8,General Sciences 4 Tags: Weapon Level: Beam Weapons - 7 |
Requires
Power from Power Systems (e.g.
Power Generator )
Game Version 1.0.7.6:
Data File Code
System: MindSapper Name: #SS_MINDSAP_NAME Description: #SS_MINDSAP_DESC Appearance: ReverseInductor Available: (Techs.BeamWeapons.Level > 7) && (Techs.Science.Level > 3) Level: Techs.BeamWeapons.Level - 7 Size: Scale HPLevel: Techs.Materials.Level-1 As Level Durability: HEALTH_MULT * 20 * Size * pow(HEALTH_CURVE,HPLevel) Mass: 80 * Size Tags: Weapon Tied To: BeamWeapons 8, Science 4 Costs: Metals[30 * Size], Electronics[90 * Size], AdvParts[50 * Size], Labr[5 * Size] Complexity: 4 vConDmg: Size * 15 * pow(LEVEL_GAIN_CURVE, Level) vDelay: (1) * (1 + decay(pow(LEVEL_GAIN_CURVE, Level), 100)) * ((sqrt(1 + Size) / 5) + 1) vBeamRange: progress(55,1*LEVEL_GAIN_CURVE,Level) * ((sqrt(1 + Size) / 10) + 0.85) vDeviation: 0.1 Provides: MindSapper with Rate[vConDmg], Delay[vDelay], Duration[1], Range[vBeamRange], Deviation[vDeviation] Consumes: To Run: Power[80 * Size] Hints: ControlDmg[vConDmg / vDelay], Local/Range[vBeamRange], Local/DMGperShot[vConDmg / 4], Local/HitsperShot[4], Local/Duration[1], Local/Delay[vDelay]
