City

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Name: City
Description: Provides homes for people, and provides reasonable population growth.
Unlocks with: Starts Unlocked
Tags: Structure
Level: max(Sociology,1)

        Note: Population produces labor, and consumes food. Larger cities can support more labor.
Game Version 1.0.7.6:

Data File Code

System: City
	Name: #SS_CITY_NAME
	Description: #SS_CITY_DESC
 
	Available: true
	Level: max(Techs.Sociology.Level,1)
	Size: Scale
	Durability: 500 * Size * pow(LEVEL_GAIN_CURVE, Level)
	Mass: 400 * Size * pow(LEVEL_GAIN_CURVE, Level)
 
	Tags: Structure
	Tied To: Sociology 0
 
	Costs: Metals[200 * Size * pow(COST_INC_CRV, Level)], Electronics[100 * Size * pow(COST_INC_CRV, Level)], AdvParts[50 * Size * pow(COST_INC_CRV, Level)], Labr[BLDG_LABR_MULT * 5 * Size]
	Complexity: 2
 
	vHousing: Size * 2000000 * pow(0.5 + LEVEL_GAIN_CURVE / 2, Level)
	vLaborPool: Size * 0.3 * pow(0.5 + LEVEL_GAIN_CURVE / 2, Level)
 
	Provides: Housing with
		Amount[vHousing]
 
	Provides: LaborPool with Amount[vLaborPool]
 
	Provides: DamageResistance with Amount[pow(LEVEL_GAIN_CURVE, Level) * 2.5 * Size]
 
	Hints: Housing[vHousing], LaborPool[vLaborPool]


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