AntiMatterGen
From Star Ruler
| Name: Anti-Matter Generator Description: Anti-Matter Generators require a miniscule amount of fuel to generate immense amounts of power. However, if the ship ever loses power, the generator will instantly explode. Unlocks with: Energy Sciences 7,General Sciences 4 Tags: Support,Power Level: ( (Energy Sciences - 6) / 2 ) round up |
+Vastly more Output
+Nearly no Fuel Use
-Explodes when destroyed, or runs out of power
-Very expensive
Requires
Control from Control Systems (e.g.
Bridge)
Fuel from a
Fuel Cell
Game Version 1.0.7.6:
Data File Code
System: AntiMatterGen Name: #SS_AMGEN_NAME Description: #SS_AMGEN_DESC Appearance: AntimatterGenerator Explosion: antimatter_boom_heavy centered lasting 1.0 Tags: Support, Power Tied To: EnergyPhysics 7, Science 4 Available: (Techs.EnergyPhysics.Level > 6) && (Techs.Science.Level > 3) Level: ceil((Techs.EnergyPhysics.Level - 6) / 2) Size: Scale HPLevel: Techs.Materials.Level-1 As Level Durability: HEALTH_MULT * 30 * Size * pow(HEALTH_CURVE,HPLevel) Mass: 80 * Size Costs: Metals[200 * Size], Electronics[200 * Size], AdvParts[200 * Size], Labr[5 * Size] Complexity: 2.4 vGen: Size * 100 * (2 - decay(pow(LEVEL_GAIN_CURVE,Level), 50)) vCost: 0.001 * decay(Size, 30) Provides: Power with Rate[vGen], Cost[vCost] //Larger power generators tend to be more efficient Provides: Capacitance with Amount[vGen * 2.5] Provides: PowerOrBoom Triggerable: Detonation: ShipExplosion with Damage[Size * 500 * GAME_DAMAGE_MULT], Accuracy[0.75], Range[sqrt(Size) * 6] Requires: To Run: Control[15 * Size] //Multiply by 1.8 to approximate charge rate at 20% of max charge Hints: Power[1.8 * vGen], FuelUse[-1.8 * vGen * vCost], Local/SelfDestruct[Size * 500 * GAME_DAMAGE_MULT], Local/NovaRange[sqrt(Size) * 6], Charge[vGen * 2.5]
