AntiMatterGen

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Name: Anti-Matter Generator
Description: Anti-Matter Generators require a miniscule amount of fuel to generate immense amounts of power. However, if the ship ever loses power, the generator will instantly explode.
Unlocks with: Energy Sciences 7,General Sciences 4
Tags: Support,Power
Level: ( (Energy Sciences - 6) / 2 ) round up

        +Vastly more Output
        +Nearly no Fuel Use
        -Explodes when destroyed, or runs out of power
        -Very expensive

Requires

Control from Control Systems (e.g. Bridge)
Fuel from a Fuel Cell

Game Version 1.0.7.6:

Data File Code

System: AntiMatterGen
	Name: #SS_AMGEN_NAME
	Description: #SS_AMGEN_DESC
	Appearance: AntimatterGenerator
	Explosion: antimatter_boom_heavy centered lasting 1.0
 
	Tags: Support, Power
	Tied To: EnergyPhysics 7, Science 4
 
	Available: (Techs.EnergyPhysics.Level > 6) && (Techs.Science.Level > 3)
	Level: ceil((Techs.EnergyPhysics.Level - 6) / 2)
	Size: Scale
	HPLevel: Techs.Materials.Level-1 As Level
	Durability: HEALTH_MULT * 30 * Size * pow(HEALTH_CURVE,HPLevel)
	Mass: 80 * Size
 
	Costs: Metals[200 * Size], 
		Electronics[200 * Size], 
		AdvParts[200 * Size], Labr[5 * Size]
	Complexity: 2.4
 
	vGen: Size * 100 * (2 - decay(pow(LEVEL_GAIN_CURVE,Level), 50))
	vCost: 0.001 * decay(Size, 30)
 
	Provides: Power with
		Rate[vGen],
		Cost[vCost] //Larger power generators tend to be more efficient
 
	Provides: Capacitance with
		Amount[vGen * 2.5]
 
	Provides: PowerOrBoom
 
	Triggerable: Detonation: ShipExplosion with Damage[Size * 500 * GAME_DAMAGE_MULT], Accuracy[0.75], Range[sqrt(Size) * 6]
 
	Requires:
		To Run: Control[15 * Size]
 
	//Multiply by 1.8 to approximate charge rate at 20% of max charge
	Hints: Power[1.8 * vGen], FuelUse[-1.8 * vGen * vCost], Local/SelfDestruct[Size * 500 * GAME_DAMAGE_MULT], Local/NovaRange[sqrt(Size) * 6], Charge[vGen * 2.5]
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