Viewing Mod "Galactic Armory"

eXplore the galaxy. eXpand your empire. eXploit the resources you find. eXterminate those who oppose you.

Galactic Armory is an extensive total conversion/expansion mod for Star Ruler. Featuring more than 100 subsystems and structures, more than 70 racial traits to choose from, over 20 different planet conditions, upgraded graphics and sound effects as well as more refined and complex game mechanics, Galactic Armory takes the already deep and engaging gameplay of Star Ruler to a whole new level.

Are you ready to face a galaxy full of challenges?

ATTENTION:

The download link embedded on the right is currently not working. Please download from one of the links below.


Mod thread and download links:

http://forums.blind-mind.com/index.php?topic=1868.0

Galactic Armory on ModDB: Official ModDB page

Official Wallpaper Pack: Download Link

 

Latest Full Mod Release:

(GA 1.9.2 for SR 1.2.1.0 / 1.2.1.2)

Download@mediafire


 

Changelog:
[Added] New Effector Graphics
[Added] Boarding Defense default blueprint for human player
[Added] New Page to Stella pedia explaining jump bridge mechanics and usage.
[Added] Polarstorm shipset
[Added] New and improved planet and lightmap textures
[Added] Separate animated engine flares per shipset (base graphics provided by Tyrador)
[Added] Additional new subsystem art
[Added] Achievement Systems and Spectator Multiplayer Added from 1.2.1.0
[Added] Remnant Bridge Charge 20m Roughly
[Added] Bridge Recharge 10 mins to 0 - Max
[Added] Overlay to Display Bridge Charge
[Added] Function to stop bridges from moving when bumped
[Added] Game Setting to Control Bridge Density
[Added] Change for multiple bridges per system
[Added] Loading Screen Update Progress for Bridge Creation
[Added] Mouse Over to Remnant Jump Bridges to show Link State
[Balance] Changed all types of resource storage subsystems to use the same type of formula to determine storage size
[Balance] Reduced Hauler and Tanker hull storage values by 50%
[Changed] Balance Start will ensure no Jump Bridges in starting system
[Changed] Remnant Jump Bridges Now Spawn In System
[Changed] Remnant Jump Bridges Can Link to Any Jump Bridge (Still need to be owned to link)
[Changed] Remnant Jump Bridges Owned By Space On Spawn
[Changed] Space Damage will not hurt Jump Bridges
[Changed] Bridge Spawn Method for random system, no distance tracking.
[Changed] Bridge Tool use will not be offered if a ship that is too big is selected
[Changed] Bridge Activation to Cost Charge with mass as the value
[Changed] Reduced resolution of many texture files to decrease memory usage. Obsolete high-resolution planet textures have been moved to the Galactic Armory Optional Resources Pack (GA-ORP).
[Changed] Replaced various subsystem graphics
[Changed] Replaced various effect graphics
[Changed] Significantly reduced resolution of various ship mark and glowmap textures to further reduce RAM usage
[Changed] Renamed Mass Driver (Light) to Mass Driver
[Changed] Renamed Mass Driver to Large Mass Driver and changed category from Ballistic to Special Weapon
[Changed] Updated Context menu to 1.2.1.0 features
[Fixed] Solar Power
[Fixed] AI Personality Name + Description
[Fixed] Point Defence Null Pointer
[Fixed] Planet Structure Space
[Fixed] Jump Drive Fuel Check
[Fixed] AI personality description
[Fixed] Heliocide Hull tech requirement (Spatial Dynamics) was one level higher than indicated
[Removed] neumon_blue and terrakin_green shipsets to reduce memory usage. These have been added to the Galactic Armory Optional Resources Pack (GA-ORP).
[Removed] Loading screens to further reduce memory usage. These have been added to the GA-ORP.

 

Information
Creator: XTRMNTR2K
View ship designs for this mod

0 MB - broken_download.zip
August 28, 2011, 5:07 am
1179 downloads

3/5 - rated 27 times

39 images See All
SpaceBoy6 @ March 10, 2011, 1:49 pm
It is very great thank you. You will have to keep up the good work to get more rating's so people can report bugs....
Purple Galaxy @ May 20, 2011, 3:04 pm
Will there be a patch for the Galactic Armory mod? Just asking because now I do not have a blueprint button when I play my game with this mod.
XTRMNTR2K @ May 21, 2011, 3:54 am
@Purple Galaxy: Yes, there will be a patch. The next version, fully compatible with Star Ruler 1.0.7.6, will be released in the next few days.
Purple Galaxy @ May 21, 2011, 6:45 pm
That will be great. Thank you. I will keep an eye out for it.
drphil @ May 27, 2011, 9:28 am
when is the update coming? i'm checking every day :)
XTRMNTR2K @ May 27, 2011, 12:54 pm
@drphil: Soon.
XTRMNTR2K @ June 4, 2011, 5:38 am
1.7 is now available! Please use the mediafire download link, as moddb is not yet updated and the download link above is still broken.
masonmason @ August 1, 2011, 9:03 pm
Is there a way with out completly re downloading star ruler to play this mod after I have already downloaded the most recent patches?\
XTRMNTR2K @ August 2, 2011, 12:18 pm
Aside from keeping an 'old' SR version around? No. Looking on the bright side, the next major release (1.8) should be ready sometime around this weekend. Have a look at the official mod thread for more information on new features, etc.
Richard333 @ August 8, 2011, 7:45 am
Yah i was playing V 1.8 and a bug happened so i now got a save with a planet that has 4.6 million slots. So yah ^.^
masonmason @ August 15, 2011, 5:00 am
Uhm is there a way to make routing ships use remnant jump bridge systems automatically if that is faster than just going straight to a destination?
XTRMNTR2K @ August 15, 2011, 2:33 pm
There is no way to make ships use these automatically. You can try queueing multiple jump orders orders by holding shift, though.
masonmason @ August 16, 2011, 6:10 pm
Ah okay thank you
DEW @ August 19, 2011, 9:41 am
Uhm when I download the zip file it says it's empty...
XTRMNTR2K @ August 19, 2011, 12:24 pm
Please read the big fat message in red saying "attention" on the left side. Yeah, I know, it's easy to miss.
DEW @ August 19, 2011, 3:52 pm
Yea I posted before I bothered reading, was in a hurry this morning heh.
demonrik @ September 4, 2011, 6:41 am
why broken transfer Adv.Parts ?
ringlord2 @ September 27, 2011, 12:08 pm
I have trouble transferring things through trade too
ringlord2 @ September 28, 2011, 1:44 am
some subcomps are not accessible even though research says you have them, like command hull and phased railgun
XTRMNTR2K @ September 28, 2011, 9:25 am
That is not a bug. Some traits (i.e. Code of Honor) lock certain subsystems, so you will never be able to unlock them. The Command Hull can not be researched as it is a Remnant-only technology, but it shows up in the stellarpedia due to the way the system works. There is no way to change this, unfortunately. As for issues with the transfer function, I do not know what you are talking about, so I would like to request a complete report of what is happening in the official mod thread instead of here.
ringlord2 @ October 26, 2011, 8:03 pm
Any date for a new version yet?
XTRMNTR2K @ October 27, 2011, 12:40 pm
1.9 will probably be done before the next solar eclipse. Maybe.
XTRMNTR2K @ March 4, 2012, 4:36 am
Galactic Armory 1.9 has been released! The blueprint database has also been updated accordingly.
colonelhess @ May 5, 2012, 4:51 pm
I'm not sure what's wrong but I don't seem to have a Blueprint button
XTRMNTR2K @ May 6, 2012, 4:21 am
That's because your version of Star Ruler has been updated to 1.2, and we haven't yet released a 1.2-compatible version of Galactic Armory. Please be patient, we are working on it.
geckogod5 @ May 21, 2012, 10:16 pm
I bought Star Ruler on Steam and it auto-updated to version 1.2 and is now incompatible with the GA mod. Is there any way I can revert to version 1.1?
XTRMNTR2K @ May 22, 2012, 2:50 am
No, unfortunately that is not possible on Steam. Sorry for the delays. Rest assured we will release the patch as soon as possible so you can play the mod. :)
Vallonicus @ July 14, 2012, 10:07 am
Was the mod patched? I still dont have a blueprints button.
XTRMNTR2K @ July 14, 2012, 1:29 pm
Download the latest mod release (1.9.1b) from mediafire or ModDB. Desura is still distributing an outdated version despite saying otherwise.
seronis @ July 18, 2012, 3:56 pm
The mediafire link listed here is the 1.9 copy. Not the 1.9.1b version. It wont work with SR 1.2.0.0 http://www.mediafire.com/?a8f182t8n3b4dfr
XTRMNTR2K @ July 19, 2012, 4:24 am
Thanks! The mediafire link has been fixed!
gameking8969 @ December 5, 2012, 3:10 pm
i downloaded the mod and i put the game but i'm getting pink in some parts of the screen and i'm missing two buttons
XTRMNTR2K @ December 6, 2012, 6:34 am
Do you have the game set to english as language? If that is the case, is your game up to date?

Post your comment